Poetix is actively in development. If you hit a bug, feel stuck, or have a feature idea, we'd love to hear from you at support@poetix.app.
Game stories don't need complicated tools
Poetix is built on one primitive - the beat. Write branching dialogue and plot alongside an AI co-writer that proposes changes, test every path instantly, and export straight to Unity.
From game devs, to game devs


One simple building block
No separate systems for dialogue trees, variables, and databases. Every moment in your story is a beat.
Agentic AI co-writer
Ask for a new branch or a rewrite. Review exactly what it wants to change before it touches your story.
Instant playtesting
Play from any beat, override variables, and try every path without leaving the editor.
Unity-ready export
Bring your structured story straight into Unity without rebuilding it by hand.
Meet the beat
One unit creates everything
Narrative tools became complicated - nested dialogue trees, separate systems for characters, items, and quests, all bolted together. Poetix doesn't need any of that.
Every story is made of moments. We call them beats. Dialogue, choices, conditions, and consequences all use the same simple mental model - so there's nothing extra to learn before you start writing.


AI in action
A co-writer that works on the story with you
Ask Poetix to add an alternate path, smooth out an awkward line, or resolve a dead end. It understands the surrounding story and proposes complete, connected beats - new branches, dialogue, and choices, ready to drop into your canvas.
Nothing changes your story until you say so. Every suggestion lands as a proposal you review and approve, beat by beat.
Instant testing
Test every path before your players do
Jump into any beat and experience the story as a player would - not by mentally tracing a graph. Start a test run from wherever you're working, override story variables to jump straight to the scenario you need, and try every choice.
Conditions and results are visible live as you play, so you can catch dead ends and broken logic before a reader ever does.
You can also publish it directly - readers play instantly in their browser, no app required.

Unity workflow
Continue straight in Unity
Move your structured story out of Poetix and into your game without rebuilding it by hand. Beats, choices, and variables carry over as-is, ready to wire up in Unity.
A simple built-in API
Read choices, variables, and beat data through a lightweight runtime API.
Ready-made dialogue UI
Drop in dialogue boxes and choice menus styled to fit your game, instead of building the UI from scratch.
Assets, brought along
Character images and other story assets import straight into your project alongside the narrative.
Built for game devs
Poetix is built for game dev teams writing non-linear stories - from solo indie devs to full studios. Plan and manage all your story elements in one place, then bring them into your game - and keep working in Poetix as the story evolves.
Also great for...
None of these need Unity - publish part or all of your story and let anyone play it instantly in the browser, no app required.
From idea to playable story in four steps
Create your story's building blocks
Start by defining key moments in your narrative. Shape each scene from beats: compact moments of story progress.
Layer Choices & Consequences
End beats with player choices, then use variables, conditions, and results to create reactive paths.
Test & Iterate
Play through your story in the simulator, identify issues, and refine the experience.
Publish or Export
Publish a playable web version to share, or export straight to Unity.
The core tool is free.
Every plan gets the same editor, with no object limits or gated features. Paid plans get more AI credits and room for bigger teams - never more of the tool itself.
- Full non-linear beat editor
- Unlimited stories & scenes
- No object or project limits
- AI co-writer & Unity export
Frequently asked questions
Everything you need to know about Poetix
Is Poetix free, and what are the limits?
Yes - the full editor is free: unlimited stories and scenes, no object limits, up to 3 writers and unlimited readers per story, 50 AI co-writer credits a month, and Unity export. You can create a full story with the free plan. Paid plans are meant for more AI credits, bring your own OpenAI key, or bigger collaborating teams.
Do I need coding experience?
Not at all. Poetix uses a visual node-based editor - you create story beats and connect them on the canvas. Story variables and conditions let you add branching logic without writing code.
How does the Unity export work?
Export carries your beats, choices, and variables straight into your Unity game - no rebuilding by hand. It comes with a lightweight runtime API to read your story data, ready-made dialogue and choice UI, and your images import alongside it.
Do I own my stories and commercial rights?
Yes, fully. You retain full ownership of everything you create in Poetix, and you're free to use, publish, and commercially sell games or products built with it - no royalties owed to us. See our Terms of Service for details.
Can I collaborate with a team?
Yes. Invite collaborators to a story as writers or editors based on the access you want them to have. Free includes up to 3 writers per story, and Studio raises that to up to 25 collaborators across up to 5 stories.
Your story, playable in minutes
Start writing your game story today and see it playable in your first session.